In an attempt to figure out what's going on when the game reads these unpacked files, I decided to log disk activity with Process Monitor. First of all I fired up the game packed, to get a baseline of some sort. It was very interesting to see that even when packed, the game tried to read files from SleepingDogs Data Animation and AnimationNIS, which didn't exist. Even more strange is that the folders and files it was trying to read were 'switched'. For example, Data AnimationNIS Zodiac_Into.bin is not in AnimationNIS.big but in Animation.big. And Data Animation NIS_GAME_INTRO_OPENING.bin is actually in AnimationNIS.big. Sleeping Dogs features role-playing elements with three different experience point values: Triad XP, Face XP, and Police XP. Triad XP and Police XP measure Wei's devotion to the triad and police, respectively, while Face XP is a measure of his general reputation. Sleeping Dogs Crack has got visual improvement and with the addition of all of the previous 24 games DLC extensions have become even more entertaining. The sound is also quite commendable. With intensive drama, epic thrill and explosive action Sleeping Dogs Crack indir is one heck of a game to play. Battlefield Hardline Crack is another action adventure game that you can download. Are you crazy dude? Please read the thread one more time I used the kamermodule from kamer for the attack packet, and i used python for sending it to mobs! Download metin2 mobber hack ultimate v40 snapshot. I wrote it in the thread, i made the hack, thanks to kamer for the kamermodule.- Gtfo pelase don't spam in this thread if you don't know what are you writeing!! Maybe this is due to broken code that got left in the game. Other than this it keeps to bix and big files as expected. Then I unpacked vehicles and started the game. It crashed immediately because my save is currently in a crowded area. The best place to test this is in that home with a driveway. According to the log, it only tried to read Vehicles.bix once, failed, and then started reading unpacked files. Coincidence or not, it only reads files from Vehicles_New. The strange part is that there are no failed read attempts logged for vehicle files. It simply crashes and begins to write a memory dump. No read failures prior to the crash either. @Ekey If you don't mind me asking, what's with those 0byte vehicle files? Are you sure there aren't any problems with the extractor? Another interesting thing is that the game tries to read a bunch of hashed.bix files that don't exist. The greatest love korean drama subtitles malay. Could we create these files and use them as patches for mods? I did a second test, this time at the house I was talking about. First I loaded a car I knew would work, the 600 Coupe S. In the attached log you can see the game reading 600CoupeS04_ts001 files @18:13:35. I drove a bit in the garage without any issues. Then I tried loading the Terre GT and it crashed immediately after I pressed the drive button. @18:16:10 you'll see the game read some Guide01 files, which I believe are for the car selection menu. But after that there is no attempt to read any Terre01 files. It simply crashes and starts writing the dump file. Another interesting thing is that the game tries to read a bunch of hashed.bix files that don't exist. Could we create these files and use them as patches for mods? Game try search DLCxxxx.bix packages where xxxx ID of DLC. How it works: 1) Searching - printf('DLC%d.xml', i); 2) Name is - DLC1.xml 3) Get hash from this file - BCF931BB 4) Add extension - dat 5) Name is - BCF931BB.dat 6) Try to read this file 7) If found game try search BIG package of this DLC adding other extension - BIX -> BCF931BB.bix This repeated 1 to 100. The bells of notre dame. Even when packed, the game tried to read files from SleepingDogs Data Animation and AnimationNIS, which didn't exist. Wait, hold on. Is this only for the two animation folders, or for all of them? Which does it try to load first, the folders or the big files? If it loads the folders first, couldn't you theoretically place files in the folders, have them load, then any missing files are loaded from the big? Or do the packed files override the loose ones? I recall trying something like this earlier. Wait, hold on. Is this only for the two animation folders, or for all of them? Which does it try to load first, the folders or the big files?Only for animation; big files are read first. I think the game only looks for extracted files when it can't find them in archives. Actually, here's what's probably happening: - there's a piece of broken code in the game that has the animation files mixed up; - so it tries to read AnimationNIS files inside Animation.big and vice verse, but obviously it can't because it has the wrong archive names; - when it fails it tries to read them unpacked as you would expect, again with the switched path error; - in the end the error is most likely ignored and it doesn't affect the game.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |